A picture of me

I'm a games writer and narrative designer based in Guildford, England. I love writing a mix of comedy and heartfelt moments, and telling queer and disabled stories.If you're interested in working together, or just want to say hi, please get in touch!

Monster Prom 4: Monster Con is a comedic multiplayer queer dating sim in the Monster Prom series. I wrote 20+ comedic and romantic scenes with multiple outcomes, and helped develop the first disabled NPC in the series.Available on Steam here

Ascend is a cozy
3D puzzle adventure game themed around Greek mythology and the Zodiac, with a focus on destigamatising mental health issues. I wrote cutscenes, item descriptions, puzzle hints, mission logs, and barks across all 4 levels.
Available on Steam here

Freelance Work

Monster Con Logo

Monster Prom 4: Monster Con

Beautiful Glitch
Released April 2025.
Monster Con is a comedic multiplayer queer dating sim in the Monster Prom series. I wrote over 20 comedic and romantic scenes with multiple outcomes, using new and existing characters. I also pitched scene ideas for the first disabled NPC. Fans of the game have enjoyed my scenes, creating fanart and referencing them in positive reviews.

Ascend Capsule

Ascend

Miami Avalon
Released September 2025.
Ascend is a 3D puzzle adventure game themed around Greek mythology and the zodiac. I wrote barks, puzzle hints, mission logs, flavour text, and cutscenes across all 4 levels.

Game Jams and Other Experience

Hometime (September 2025 - Present) - Solo Project - Super Videotome Modded
• Creating a short visual novel with many branches.
Sam is Gone (August 2025) – Solo project – Bipsi Engine
• Created a short narrative game with under 100 words of text, exploring grief and loss.
Museum Boys Don’t Cry (Game Jam, May 2025) – Team of 5 – Writer / Narrative Designer – Ink + Godot
• Designed quests with an emotional arc and comedic dialogue, using Ink to integrate into Godot.
Soaped-Up Racers (Game Jam, January 2025) – Team of 5 – Writer / Narrative Designer
• Wrote over 100 lines of comedy dialogue for 2 voice actors that could be randomly combined for more conversation possibilities,fleshing out a simple racing game with worldbuilding and unique characters.
The Weight of Floating (Game Jam, January 2025) – Solo Project – Twine
• Wrote a short interactive fiction game with 8 possible endings but the same repeating choice throughout.
Monster Prom Mods (October 2023 – March 2024) – Solo Project
• Created 6 mods with over 45,000 words total, adding romantic plotlines for existing minor characters while mimicking the game style.
• I was later hired to work on the official Monster Prom games.
Pebblebed Sound – Project Lead / Writer on Attention: The Captain is Fine audio drama
• Successfully pitched for £1000 Santander Aspire Award grant to create the pilot.
• Wrote and edited the scripts, then managed a voice-actor, a sound designer, a composer, and a graphic designer to produce the episode by the deadline set by the award team.
Writer’s Forum Magazine, Issue 218 – ‘Doc of the Apocalypse’ (Short story competition, received 2nd place)
• Praised for being subtly comedic and heartfelt while sensitively handling the topic of addiction.
Dissertation Project – Reasonable Adjustments (Received a First)
• 20 minute sitcom pilot script about a group of disabled university students, praised for the comedy and plot.

THE WEIGHT OF FLOATING - INTERACTIVE BRANCHING STORYTELLING

Tools used: Twine
The Weight of Floating is a short interactive Twine game I wrote as part of the Global Game Jam 2025. It features multiple endings and a simple repeating choice: to pop the bubble you find yourself in, or to stay in the bubble as it floats higher. With this piece I created tension between the danger of reaching a point of no safe return, and the player's curiosity to see what happens next.
Play on itch.io here

ASCEND - BARKS, CUTSCENES, PUZZLE HINTS & ITEM DESCRIPTIONS

Ascend is a 3D puzzle adventure game themed around
Greek mythology and the Zodiac. It especially focuses on dealing with anxiety and believing in yourself. I wrote barks, cutscenes, puzzle hints, and item descriptions across all 4 levels.
For the puzzle hints and item descriptions, I wrote text that contributed to the worldbuilding and guided the player to the solution, while remaining within the character limit of the text boxes. I worked with the producer to refine the descriptions following playtesters' feedback.As well as more specific barks to allow the player character to react to the environment around her, I also suggested I write some generic barks for common actions such as succeeding or failing a puzzle, using the time changing mechanic, or when something important in the level changed. These could be reused across all 4 levels, guiding the player and reducing the cost of recording more lines.Play on Steam here

Some of the cutscenes for Ascend are in an animated voiced-acted comic format. This is the final cutscene of the game, where the protagonist meets the goddess Gaia and reflects on her journey. We wanted this cutscene to give an epic and satisfying conclusion to the game.When I joined the project, a rough draft for the cutscene had been written and a few poses had been drawn. I rewrote the script and worked with the art provided to produce thumbnails for the artist to work off. Below I have included my rough sketches and the artist's final pages of the cutscene. I aimed to keep the word count low and reuse shots and assets where possible to reduce the costs of voice lines and art for this scene.

MUSEUM BOYS DON'T CRY - QUEST DESIGN & DIALOGUE

Tools Used: InkyI worked on a team of 5 over this 2 week jam to create a short stealth game about an emo teen breaking into an art gallery to find his lost notebook of embarassing poetry.
I helped develop the concept and characters, designed the quests, and wrote the dialogue, creating a comedic and wholesome experience.
Play on itch.io

Email: [email protected]Discord: @conwaysuttonMy Itch.io Page: conway-sutton.itch.ioLinked In: Conway Sutton